Trigger playermovement
		
		
		
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| CTriggerPlayerMovement | 
Template:Base brush It can be used to control player's movement options, for instance by automatically ducking or forcing walking speed.
Keyvalues
 
  | 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Flags
- (OBSOLETE, Uncheck me) : [16]
 
- Disable auto player movement : [128]
 
- Auto-duck while in trigger : [2048]
 
- Auto-walk while in trigger Template:L4D add : [4096]
 
- Disable jump while in trigger Template:L4d2 add : [8192]
 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.