Infected

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Revision as of 08:33, 4 November 2022 by Nescius (talk | contribs) (-filling up empty space with something)
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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Stub

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C++ Class hierarchy
Infected
NextBotCombatCharacter
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity

Template:L4d series point A Common Infected zombie, controlled by NextBot AI. Spawning it via Hammer does not work, and it should instead be spawned via info_zombie_spawn or commentary_zombie_spawner.

NavMesh

Will try to avoid : [BREAKABLEWALL]
Will prevent climbing : [STAIRS]
Won't compute path through this : [BLOCKED_ZOMBIE]
Won't compute path through this : [TANK_ONLY]
Disables obstacle avoidance behaviour : [PRECISE]