This article relates to the game "Portal 2". Click here for more information.
This article's documentation is for anything that uses the Source engine. Click here for more information.

Security Camera

From Valve Developer Community
Revision as of 18:40, 20 October 2022 by Kestrelguy (talk | contribs) (fixed a numbering mistake)
Jump to navigation Jump to search
English (en)Español (es)Français (fr)Русский (ru)中文 (zh)Translate (Translate)
Always watching.

Portal 2 Security cameras are present in the GlaDOS test chambers. A security camera is an NPC entity that automatically follows the player wherever he/she is in the room and are similar to the ones seen in the first Portal Portal. The Portal 2 Portal 2 camera does not need a func_portal_detector to become detached as it did in the original.

Creation

  1. Create an npc_security_camera entity using the entity tool.
  2. Place the entity within the level by clicking anywhere in the 3D viewfinder.
  3. Double-click on the entity to adjust its properties.

Properties

Skin

Value Skin 0: Clean
Skin 1: Dirty