Point message

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Revision as of 22:59, 11 December 2022 by Braindawg (talk | contribs)
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Point message.png

Template:Base point It displays a text message in the world, at its origin.

Icon-Bug.pngBug:Does not function in Counter-Strike: Source, Team Fortress 2, Left 4 Dead and Left 4 Dead 2.  [todo tested in ?]
C++ In code, it is represented by theCMessageEntityclass, defined in themessage_entity.cppfile.

Keyvalues

Entity Message (message) <string>
Message to show at this point.
Warning.pngWarning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
Show message radius (radius) <integer>
Distance the player must be within to see this message.
Developer Only? (developeronly) <boolean>
If set, this message will only be visible when developer mode is on.


Flags

  • 1 : Start Disabled

Inputs

Enable
Start displaying the message text, if the player is within the message radius.
Disable
Stop displaying the message text.


Outputs

See also

  • game_text - Displays a custom message directly on the player screen.
  • game_text_tf - Team Fortress 2 Displays a custom HUD message with icons on a specified team's screen.
  • point_worldtext - Team Fortress 2Counter-Strike: Global Offensive A similar entity that displays a custom message in the world with far more flexibility.
  • training_annotation - Team Fortress 2 A similar entity that points to a specified location in the world.
  • env_hudhint - Displays a custom HUD message. Commonly used to show key-binds.
  • env_message - Displays a pre-defined message on the players screen.