Template:PreservedEnt

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Revision as of 20:17, 1 September 2021 by Popcorn (talk | contribs) (Added two notes (Kill, point_template). Warning -> Note.)
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{{PreservedEnt}}
Note.pngNote:In some/all multiplayer games, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|In all games except {{hl2dm}}}}
Note.pngNote:In all games except Half-Life 2: Deathmatch, this is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.
{{PreservedEnt|0}}
Note.pngNote:This is a preserved entity.
  • On a new round, it will intentionally not reset itself to its default properties (including position).
    PlacementTip.pngWorkaround:If this is an issue, you can use logic_auto to emulate resetting it.
  • Killing it removes it forever, as it is not respawned on a new round.
  • It cannot be spawned with a point_template.