$pointsamplemagfilter
	
		
		
		
		Jump to navigation
		Jump to search
		
$pointsamplemagfilter is a material shader parameter available in 
 Counter-Strike: Global Offensive for LightmappedGeneric. It disables texture filtering on a material if the texture resolution is bigger than the space it occupies onscreen, and linearly interpolated (smooth) if its smaller, and will use mipmaps.
This makes it pixelated when near the texture, but smooth when far way, and will not produce moiré patterns when viewed at grazing angles or from distance, compared to just enabling Point Sampling flag in a material's VTF.
$basetexture and will not have the desired effect on the $bumpmap.VMT syntax example
$pointsamplemagfilter <bool>