%compiletrigger
Jump to navigation
Jump to search
Compiles the texture to be used for a Trigger
Generally "Tools/toolstrigger" could be used for any trigger. But if a mod/map has multiple types of triggers, one could make multiple tool textures to differentiate the types of triggers easier. Such as trigger_hurt, trigger_once, trigger_multiple...

Example
LightmappedGeneric { $translucent 1 $basetexture "Tools/toolstrigger" "srgb?$basetexture" "Tools/toolstrigger-dx10" "%compiletrigger" 1 "%keywords" "airexchange,borealis,c17downtown,c17industrial,c17sewers,c17skyscraper,c17trainstation,combine,kraken,wasteland" }