Character (shader)
		
		
		
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Character is a material shader available in 
. Shares most generic parameters of VertexLitGeneric. Takes advantage of mask textures to tune stuff like rimlighting, phong shading and other.
Supported Parameters
Textures & Masks
- $basetexture
 - Diffuse mask.
 - $bumpmap
 - Normal map.
 - $envmap
 - Specular reflection mask.
 - $masks1
 - Red channel - $rimlight mask
 - Green channel - Phong Albedo mask
 - Blue channel - $metalness mask
 - Alpha channel - $warpindex mask
 - $masks2
 - Red channel - Shadow saturation mask
 - Green channel - Angle of Anisotropy
 - Blue channel - $envmap light scale
 - Alpha channel - Retroreflectivity
 - $phongwarptexture
 - Phong warp texture.
 - $fresnelrangestexture
 - [Todo]
 
Unique Envmap Parameters
$envmaplightscale
$envmaplightscaleminmax
Unique Phong Parameters
Unique Rimlight Parameters
$rimlightalbedo
$rimlighttint
$fakerimboost
$fakerimtint
$rimhaloboost
$rimhalobounds
Ambient Reflection Parameters
$ambientreflectionboost
$ambientreflectionbouncecolor
$ambientreflectionbouncecenter
Shadow Parameters
$shadowrimboost
$shadowsaturation
$shadowsaturationbounds
$shadowtint
$shadowcontrast