Func nav blocker
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Available in
. It is a brush entity that can block nav areas touching its AABB used to restrict NPCs from crossing over nav areas.
Todo: Any other games?
Todo: Use templates to display which games include this entity. (But how would we accomplish this?)

BlockNav
input.

Keyvalues
- Team(s) to block (teamToBlock) <choices>
- Team this entity should block.
- Affects Flow? (affectsFlow) <boolean> (only in
)
- Does this Nav Blocker block flow in the level? Only Nav Blocker with this enabled will cause flow recomputation on blocking/unblocking.
Important:When this is true don't block the only path to the level's goal with it or the flow won't be computed properly
Inputs
- BlockNav
- Starts blocking nav areas.
- UnblockNav
- Stops blocking nav areas.