$treesway
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$treeSway
is a VMT command for VertexLitGeneric
available in ,
,
,
,
,
(As of Jungle Inferno),
(as of December 2017),
(as of October 2018) that morphs a material around using the parameters of an
env_wind
entity. This is used in and
to give the appearance of tree leaves and foilage blowing in the wind. The paramaters of this command determine how much the
env_wind
entity should affect the morphing. This command assumes any model using it is facing upwards.



$treeSwayStatic
is set to 1.

$halflambert
may also partially fix the issue. [todo tested in ?]Parameters
$treeSway "0" "1" or "2" //Changes the treesway effect. 0 is no sway, 1 is classic tree sway, 2 is an alternate, radial tree sway effect. //Tree sway mode 2: Hacks to use tree sway code on rectangular sheets of plastic/tarp attached at the four corners. //Inverts the sway scale radius to be 1 at (0,0,0) in model space and fall off radially towards the edges of the model. //The model is expected to be built lying in the X Y plane in model space, with its center at the origin. $treeSwayHeight "float" //The height in which the effect is applied. $treeSwayStartHeight "float" //The height from the origin in which the effect starts blending in. $treeSwayRadius "float" //The radius from the origin in which the effect is applied. $treeSwayStartRadius "float" //The radius from the origin in which the effect starts blending in. $treeSwaySpeed "float" //The speed multiplier of large movement such as the trunk. $treeSwayStrength "float" //The distance multiplier of large movement such as the trunk. $treeSwayScrumbleSpeed "float" //The falloff of the effect on small movement such as the trunk. Higher means a more stable center. $treeSwayScrumbleStrength "float" //The speed multiplier of the small movement such as the leaves. $treeSwayScrumbleFrequency "float" //The distance multiplier of the small movement such as the leaves. $treeSwayFalloffExp "float" //The frequency of the rippling of a sine wave in small movement such as the leaves. $treeSwayScrumbleFalloffExp "float" //The falloff of the effect on small movement such as the leaves. Higher means a more stable center. $treeSwaySpeedHighWindMultiplier "float" //Speed multiplier when env_wind triggers a gust. $treeSwaySpeedLerpStart "float" //Minimum wind speed in which a gust triggered by env_wind will start affecting the material. $treeSwaySpeedLerpEnd "float" //Minimum wind speed in which a gust triggered by env_wind will fully affect the material. $treeSwayStatic "boolean" //Whether or not to instead use a static wind value instead of the values from env_wind. TF2 and GMOD (as of April 2019) only.
See Also
https://gamebanana.com/tuts/12924 - How to achieve this effect without $treeSway
, on all source engine games