weapon_healthshot
weapon_healthshot
is a point entity available in Counter-Strike: Global Offensive.
Entity Description
The MediShot (as referred to by the tablet in Danger Zone) was added in 2016 as part of the Operation Wildfire update, originally for the Co-op Strike game mode. It appears in the aforementioned Co-op Strike missions, as well as Danger Zone as starting equipment, as well as occasional drops from crates and being purchasable from the tablet for $1000.
When used, the player will stab himself with the syringe in the right chest. By default, 50 HP will be restored over 2.5 seconds. While the healing is taking place, the screen warps a large amount around the edges and a blue border gradually fades in and out. This, combined with the fact that the animation does not allow switching weapons, makes the MediShot significantly more useful while not in an engagement, as if you attempt to use it in the middle of combat, an enemy could take advantage of this and catch you with no weapon and limited vision.
Related console commands
Console Command | Description |
---|---|
ammo_item_limit_healthshot
|
The maximum number of healthshots each player can carry. |
healthshot_allow_use_at_full
|
Whether or not the players can use a healthshot while already being on maximum health. |
healthshot_health
|
The number of HP that is restored on usage, maxing out at the player's max_health .
|
healthshot_healthboost_damage_multiplier
|
A multiplier for damage that healing player receives. For example, a healing player can receive double (2.0), normal (1.0), half (0.5) or no (0.0) damage, independent of the damage source. |
healthshot_healthboost_speed_multiplier
|
A speed multiplier for healing players. For example, a player can move at double (2.0), normal (1.0) or half (0.5) speed - or not at all (0.0) while healing. |
healthshot_healthboost_time
|
The duration of the speed effect of healthshot_healthboost_speed_multiplier , in seconds.
|
mp_death_drop_healthshot
|
Whether or not each player will drop a healthshot on death (if he had at least one). |
mp_tdm_healthshot_killcount
|
Deathmatch: The number of consecutive kills after which a player is automatically given a healthshot (if he has none). |
sv_health_approach_enabled
|
Whether or not the HP are granted at once (0) or over time (1). |
sv_health_approach_speed
|
The rate at which the healing is granted, in HP per second, only if sv_health_approach_enabled is 1. Non-positive values result in no healing.
|