weapon_healthshot

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Revision as of 22:28, 23 December 2020 by Popcorn (talk | contribs) (healthshot stats depend on convars, added console command list with description)
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Viewmodel of the MediShot. It shares the same model as the Adrenaline Shot from Left 4 Dead 2 with a modified texture.

weapon_healthshot is a point entity available in Counter-Strike: Global Offensive Counter-Strike: Global Offensive.

Entity Description

The MediShot (as referred to by the tablet in Danger Zone) was added in 2016 as part of the Operation Wildfire update, originally for the Co-op Strike game mode. It appears in the aforementioned Co-op Strike missions, as well as Danger Zone as starting equipment, as well as occasional drops from crates and being purchasable from the tablet for $1000.

When used, the player will stab himself with the syringe in the right chest. By default, 50 HP will be restored over 2.5 seconds. While the healing is taking place, the screen warps a large amount around the edges and a blue border gradually fades in and out. This, combined with the fact that the animation does not allow switching weapons, makes the MediShot significantly more useful while not in an engagement, as if you attempt to use it in the middle of combat, an enemy could take advantage of this and catch you with no weapon and limited vision.

Related console commands

Console Command Description
ammo_item_limit_healthshot The maximum number of healthshots each player can carry.
healthshot_allow_use_at_full Whether or not the players can use a healthshot while already being on maximum health.
healthshot_health The number of HP that is restored on usage, maxing out at the player's max_health.
healthshot_healthboost_damage_multiplier A multiplier for damage that healing player receives. For example, a healing player can receive double (2.0), normal (1.0), half (0.5) or no (0.0) damage, independent of the damage source.
healthshot_healthboost_speed_multiplier A speed multiplier for healing players. For example, a player can move at double (2.0), normal (1.0) or half (0.5) speed - or not at all (0.0) while healing.
healthshot_healthboost_time The duration of the speed effect of healthshot_healthboost_speed_multiplier, in seconds.
mp_death_drop_healthshot Whether or not each player will drop a healthshot on death (if he had at least one).
mp_tdm_healthshot_killcount Deathmatch: The number of consecutive kills after which a player is automatically given a healthshot (if he has none).
sv_health_approach_enabled Whether or not the HP are granted at once (0) or over time (1).
sv_health_approach_speed The rate at which the healing is granted, in HP per second, only if sv_health_approach_enabled is 1. Non-positive values result in no healing.