Source 2

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Source 2 is a 3-D video game engine created by Valve in 2015 as a successor to Source. It has been used in Dota 2 and The Lab. There are plans to port Counter-Strike: Global Offensive to the engine in 2017.

Features

  • Lower latency and more responsive input.
  • Increased performance limit to take advantage of higher end hardware.
  • Improved audio and voice processing.
  • New in-house physics engine, Rubikon.
  • Native OpenGL support on all platforms.
  • New authoring tools, rebuilt from the ground up.

See also

https://en.wikipedia.org/wiki/Source_2