Func traincontrols

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Revision as of 11:58, 15 May 2022 by Popcorn (talk | contribs) (Used KV/I/O BaseEntity templates. Template:in code -> Template:code class. Added back button.)
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Trains

Template:Base brush

C++ In code, it is represented by theCFuncTrainControlsclass, defined in thetrains.cppfile.

Entity Description

When +used by the player, this entity gives control over the movement of a train using the player's movement keys.

KeyValues

Global:
Global Entity Name (globalname) <string>
Name by which this entity is linked to another entity in a different map. When the player transitions to a new map, entities in the new map with globalnames matching entities in the previous map will have the previous map's state copied over their state.


Inputs

Outputs