User contributions for Mattshu
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27 January 2011
- 22:2322:23, 27 January 2011 diff hist +79 m Func clip vphysics bug report
- 22:2022:20, 27 January 2011 diff hist −2 m Talk:Func clip vphysics typo
- 22:1122:11, 27 January 2011 diff hist +282 Talk:Func clip vphysics →"Start Disabled?" Broken: new section
- 14:4714:47, 27 January 2011 diff hist +180 Talk:Logic auto →OnMapSpawn
26 January 2011
- 17:3517:35, 26 January 2011 diff hist +332 Talk:Logic auto →OnMapSpawn: new section
24 January 2011
- 19:1219:12, 24 January 2011 diff hist +612 Easter Eggs →Half Life 2
- 19:0819:08, 24 January 2011 diff hist +41 N File:Eastereggs LOST2.PNG LOST reference inside Valve Hammer Editor current
- 18:5618:56, 24 January 2011 diff hist +15 N File:LOST.PNG LOST easter egg current
- 18:4018:40, 24 January 2011 diff hist −75 m Prefab SnarkPit link was broken
- 17:1617:16, 24 January 2011 diff hist +333 N Talk:Skip Created page with '"Skip textures can also make it easier to group/copy/move objects in large maps ... This allows groups of objects to all be on a normal measurement, such as 256 x 256 x 256, maki…'
23 January 2011
- 08:4508:45, 23 January 2011 diff hist −358 Talk:GCFScape go figure, they were right under my nose.
- 08:3808:38, 23 January 2011 diff hist +358 Talk:GCFScape →HL2 Ep1 maps?: new section
22 January 2011
- 10:3210:32, 22 January 2011 diff hist −847 Grouping and VisGrouping Cordon > Visgroup-hiding
- 00:1700:17, 22 January 2011 diff hist +365 Talk:Grouping and VisGrouping →Faster Test-run Compiles
21 January 2011
- 13:5113:51, 21 January 2011 diff hist −12 m Grouping and VisGrouping No edit summary
- 13:2513:25, 21 January 2011 diff hist +120 Grouping and VisGrouping No edit summary
- 13:1513:15, 21 January 2011 diff hist +731 Grouping and VisGrouping added Faster Test-run Compiles. one more addition pending: 2 pictures
- 12:4412:44, 21 January 2011 diff hist +8 m Grouping and VisGrouping revised section headers to level 2 for impending content table
18 January 2011
- 18:0218:02, 18 January 2011 diff hist +1,024 User:Mattshu No edit summary
17 January 2011
- 09:3209:32, 17 January 2011 diff hist +19 N User talk:Mattshu Created page with 'nor the discussion.'
- 09:3109:31, 17 January 2011 diff hist +40 N User:Mattshu Created page with 'I just don't like seeing my name in Red.'
- 09:3009:30, 17 January 2011 diff hist −9 m Soundscape oddly linked to a template
- 09:2509:25, 17 January 2011 diff hist −4 Soundscape No edit summary
15 January 2011
- 09:4809:48, 15 January 2011 diff hist +470 Talk:Light →Appearance values: new section
- 09:0209:02, 15 January 2011 diff hist +289 Talk:Env sprite oriented →Light beam behind a spinning fan + shadow? current
14 January 2011
- 10:3710:37, 14 January 2011 diff hist +223 N Talk:Simple stairway steps Created page with '==Help:Texturing stairway rails== I'm making a request for someone to post an article on how to properly make stairway rails using the rail materials and the brush tool--~~~~' current
- 10:2310:23, 14 January 2011 diff hist +12 m Hammer Arch Properties A bit unorganized
- 02:2902:29, 14 January 2011 diff hist +449 Talk:Npc helicopter No edit summary
- 00:3100:31, 14 January 2011 diff hist +382 N Talk:Env sprite oriented Created page with '==Light beam behind a spinning fan + shadow?== I'm not sure if this is a sprite effect or not, but if you're making a shaft for detail with a spinning fan, how do you gain the ef…'
13 January 2011
- 19:1519:15, 13 January 2011 diff hist +126 Talk:Func viscluster →Tooltexture
- 18:0018:00, 13 January 2011 diff hist +113 N Talk:Prop vehicle airboat Created page with '==Start map with player inside vehicle== is it possible? --~~~~' current
- 17:1417:14, 13 January 2011 diff hist +172 m Talk:3D Skybox No edit summary
- 17:0117:01, 13 January 2011 diff hist +112 Talk:Light spot →Making light_spot bloom?
9 January 2011
- 03:2503:25, 9 January 2011 diff hist −13 White No edit summary
- 03:2403:24, 9 January 2011 diff hist +31 White No edit summary
8 January 2011
- 14:1414:14, 8 January 2011 diff hist +812 N White Created page with 'The materials '''white0##''' are used to create 'texlight', textures that emit light in games. They are located in the HL2 folder: ; hl2 \ materials \ Lights The only difference…'
1 January 2011
- 16:5316:53, 1 January 2011 diff hist −122 m File talk:Launcher-catcher02.JPG Blanked the page current
- 16:4616:46, 1 January 2011 diff hist +122 Nm File talk:Launcher-catcher02.JPG Created page with 'Would have been AWESOME if the entities were aligned to the grid :P --~~~~'
29 December 2010
- 10:2110:21, 29 December 2010 diff hist +559 Talk:Hint brush →How to properly hint/skip a room with windows?: new section
28 December 2010
- 22:2122:21, 28 December 2010 diff hist −455 Talk:Func door No edit summary
- 22:1822:18, 28 December 2010 diff hist +455 Talk:Func door →How to kill player if blocking door?: new section
26 December 2010
- 07:3007:30, 26 December 2010 diff hist −2 m Cubemaps →Performance
- 07:2907:29, 26 December 2010 diff hist +86 Cubemaps No edit summary
25 December 2010
- 02:0102:01, 25 December 2010 diff hist +55 Talk:Func detail →Invisible (tool) and other transparent brushes?
- 02:0002:00, 25 December 2010 diff hist +150 Talk:Func detail →Invisible (tool) and other transparent brushes?: new section
- 01:1801:18, 25 December 2010 diff hist +26 N Render Mode Redirected page to Render Modes
23 December 2010
- 22:3822:38, 23 December 2010 diff hist +146 Talk:Keyframe rope No edit summary
- 21:1621:16, 23 December 2010 diff hist +539 Talk:Box dropper No edit summary
- 18:2018:20, 23 December 2010 diff hist +137 m Talk:Func tracktrain →Flag 128 : HL1 Train?: new section
19 December 2010
- 12:1112:11, 19 December 2010 diff hist +288 N Talk:Keyframe rope Created page with 'Anybody know why my keyframe_rope entities don't show the actual cable while in 3D mode? Every other map I load with them plots the cable in Hammer but when I create and link two…'