Category:Es/Hammer: Difference between revisions
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* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | * [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x). | ||
== | ==Lea tambien== | ||
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Información que ayuda a solucionar algunos problemas | * [[:Category:Source SDK FAQ|Source SDK FAQ]] - Información que ayuda a solucionar algunos problemas comunes del SDK. | ||
* [[:Category:Level Design FAQ|Level Design FAQ]] - Responde a las preguntas de diseño de nivel comunes. | * [[:Category:Level Design FAQ|Level Design FAQ]] - Responde a las preguntas de diseño de nivel comunes. | ||
* [[Source Mapping Conversion]] - Para usuarios familiarizados con las herramientas de edicion de mapas de Half-Life 1. | * [[Source Mapping Conversion]] - Para usuarios familiarizados con las herramientas de edicion de mapas de Half-Life 1. |
Revision as of 10:31, 16 November 2008
Esta página está también disponible en: Template:Otherlang:es:en
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
The Valve Hammer Editor is the tool used for designing levels for Source engine games.
It can be used for:
- Creating level architecture - geometry, texturing, and lighting.
- Placing models (props) created in 3D modeling packages, such as XSI.
- Placing entities for gameplay.
- Scripting gameplay entities with Inputs and Outputs.
- Adding AI navigation nodes for NPCs.
- Compiling and running game levels.
Getting Started
Lea tambien
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Hammer Reference
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Pages in category "Es/Hammer"
The following 7 pages are in this category, out of 7 total.