Category:Es/Hammer: Difference between revisions

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* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x).
* [[Hammer What's New|What's New]] - New features of the Valve Hammer Editor for Source (3.x→4.x).


==Lee tambien==
==Lea tambien==
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Información  que ayuda a  solucionar algunos problemas de SDK comunes.
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Información  que ayuda a  solucionar algunos problemas comunes del SDK.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Responde a las preguntas de diseño de nivel comunes.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Responde a las preguntas de diseño de nivel comunes.
* [[Source Mapping Conversion]] - Para usuarios familiarizados con las herramientas de edicion de mapas de Half-Life 1.
* [[Source Mapping Conversion]] - Para usuarios familiarizados con las herramientas de edicion de mapas de Half-Life 1.

Revision as of 10:31, 16 November 2008

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Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

Lea tambien

Hammer Reference

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Subcategories

This category has only the following subcategory.

Pages in category "Es/Hammer"

The following 7 pages are in this category, out of 7 total.