Category:Es/Hammer: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
Line 26: Line 26:


==Lee tambien==
==Lee tambien==
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Information to help solve some common SDK problems.
* [[:Category:Source SDK FAQ|Source SDK FAQ]] - Información  que ayuda a  solucionar algunos problemas de SDK comunes.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Answers to common level design questions.
* [[:Category:Level Design FAQ|Level Design FAQ]] - Responde a las preguntas de diseño de nivel comunes.
* [[Source Mapping Conversion]] - For users familiar with the Half-Life 1 Map Editing Tools.
* [[Source Mapping Conversion]] - Para usuarios familiarizados con las herramientas de edicion de mapas de Half-Life 1.
* [[Source SDK Release Notes]] - Find out about current known issues in the Source SDK.
* [[Source SDK Release Notes]] - Enterese sobre los conocidos asuntos en curso en el Source SDK.
* [[Wikipedia:Valve Hammer Editor]]
* [[Wikipedia:Valve Hammer Editor]]



Revision as of 10:29, 16 November 2008

Esta página está también disponible en: Template:Otherlang:es:en

Hammer's splash screen
If you're already familiar with the Hammer editor and are looking for general mapping help, you can go to the Level Design category page.
A Hammer Editor screenshot.

The Valve Hammer Editor is the tool used for designing levels for Source engine games.

It can be used for:

  • Creating level architecture - geometry, texturing, and lighting.
  • Placing models (props) created in 3D modeling packages, such as XSI.
  • Placing entities for gameplay.
  • Scripting gameplay entities with Inputs and Outputs.
  • Adding AI navigation nodes for NPCs.
  • Compiling and running game levels.

Getting Started

Lee tambien

Hammer Reference

Template:CategoryRedirect

Subcategories

This category has only the following subcategory.

Pages in category "Es/Hammer"

The following 7 pages are in this category, out of 7 total.