TF2/Setting the cap point layout: Difference between revisions

From Valve Developer Community
< TF2
Jump to navigation Jump to search
m (toc only shows up with 4 headings)
m (→‎General guidelines: better layout?)
Line 9: Line 9:
==General guidelines==
==General guidelines==


<blockquote style="background: white; border: 1px solid rgb(153, 153, 153); padding: 1em;">
For the three cap layout examples below, assume the [[team_control_point]] entities in your map had these index settings:  
For the three cap layout examples below, assume the [[team_control_point]] entities in your map had these index settings:  
:{|
 
|width="50%" |
<pre>
  0 = Red's Final Control Point
  0 = Red's Final Control Point
  1 = Neutral Center Control Point
  1 = Neutral Center Control Point
  2 = Blue's Final Control Point
  2 = Blue's Final Control Point
| &nbsp;
</pre></blockquote>
|}
 


<blockquote style="background: white; border: 1px solid rgb(153, 153, 153); padding: 1em;">
{|
|
[[image:tf2_cpl_guide_01.gif|right]]
[[image:tf2_cpl_guide_01.gif|right]]
*By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game
*By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game
{{clr}}
|}
 
</blockquote>


<blockquote style="background: white; border: 1px solid rgb(153, 153, 153); padding: 1em;">
{|
|
[[image:tf2_cpl_guide_02.gif|right]]
[[image:tf2_cpl_guide_02.gif|right]]
*You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.   
*You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.   
Line 32: Line 37:
| for your cap layout box would give you this instead of the above:
| for your cap layout box would give you this instead of the above:
|}
|}
{{clr}}
|}
 
</blockquote>


<blockquote style="background: white; border: 1px solid rgb(153, 153, 153); padding: 1em;">
{|
|
[[image:tf2_cpl_guide_03.gif|right]]
[[image:tf2_cpl_guide_03.gif|right]]
*The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
*The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Line 43: Line 51:
| would give you this in-game:
| would give you this in-game:
|}
|}
{{clr}}
|}
</blockquote>


==More examples==
==More examples==

Revision as of 00:23, 29 October 2008

Tf2 cpl guide 00.png

From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Note.pngNote:Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.

The cap layout value in the team_control_point_master entity does not change anything except the layout of the control points on the HUD.

General guidelines

For the three cap layout examples below, assume the team_control_point entities in your map had these index settings:

 0 = Red's Final Control Point
 1 = Neutral Center Control Point
 2 = Blue's Final Control Point
Tf2 cpl guide 01.gif
  • By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game
Tf2 cpl guide 02.gif
  • You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.
Using:

2 0 1

for your cap layout box would give you this instead of the above:
Tf2 cpl guide 03.gif
  • The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Something like

0,1,2

would give you this in-game:

More examples

  Cap layout setting   In-game appearance
0 2,1

Tf2 cpl guide 04.gif

1 3,0 2 4

Tf2 cpl guide 05.gif

2,0 1 3 4

Tf2 cpl guide 06.gif

0 1,2,3 4

Tf2 cpl guide 07.gif

0,1 2 3,4

Tf2 cpl guide 08.gif