TF2/Setting the cap point layout: Difference between revisions

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'''From the Hammer editor:''' Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
[[Image:tf2_cpl_guide_00.png]]
 
'''From the Hammer editor:''' Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.


{{Note|Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.}}
{{Note|Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.}}
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The cap layout value in the [[team_control_point_master]] entity does not change anything except the layout of the control points on the HUD.
The cap layout value in the [[team_control_point_master]] entity does not change anything except the layout of the control points on the HUD.


[[Image:tf2_cpl_guide_00.png]]
==General guidelines==


== General guidelines ==
For the three cap layout examples below, assume the [[team_control_point]] entities in your map had these index settings:  
For the three cap layout examples below, assume the [[team_control_point]] entities in your map had these index settings:  
:{|
:{|
Line 14: Line 15:
  1 = Neutral Center Control Point
  1 = Neutral Center Control Point
  2 = Blue's Final Control Point
  2 = Blue's Final Control Point
|
| &nbsp;
|}
|}


Line 44: Line 45:
{{clr}}
{{clr}}


== More examples ==
==More examples==
:{| Border="1"  
:{| Border="1"  
! &nbsp; Cap layout setting &nbsp;
! &nbsp; Cap layout setting &nbsp;
! In-game appearence
! In-game appearance
|-
|-
|align=center valign=top |
|align=center valign=top |

Revision as of 21:38, 28 October 2008

Tf2 cpl guide 00.png

From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points separated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Note.pngNote:Do not include the "<" and ">" characters in the cap layout box, they are only listed above to mark off the beginning and end of the index string.

The cap layout value in the team_control_point_master entity does not change anything except the layout of the control points on the HUD.

General guidelines

For the three cap layout examples below, assume the team_control_point entities in your map had these index settings:

0 = Red's Final Control Point
1 = Neutral Center Control Point
2 = Blue's Final Control Point
 


Tf2 cpl guide 01.gif
  • By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game


Tf2 cpl guide 02.gif
  • You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.
Using:
2 0 1
for your cap layout box would give you this instead of the above:


Tf2 cpl guide 03.gif
  • The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Something like
0,1,2
would give you this in-game:

More examples

  Cap layout setting   In-game appearance
0 2,1

Tf2 cpl guide 04.gif

1 3,0 2 4

Tf2 cpl guide 05.gif

2,0 1 3 4

Tf2 cpl guide 06.gif

0 1,2,3 4

Tf2 cpl guide 07.gif

0,1 2 3,4

Tf2 cpl guide 08.gif