TF2/Setting the cap point layout: Difference between revisions
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'''From the Hammer editor:''' Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom. | '''From the Hammer editor:''' Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom. | ||
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The cap layout value in the [[team_control_point_master]] entity does not change anything except the layout of the control points on the HUD. | The cap layout value in the [[team_control_point_master]] entity does not change anything except the layout of the control points on the HUD. | ||
[[Image:tf2_cpl_guide_00.png]] | |||
== General guidelines == | == General guidelines == |
Revision as of 21:31, 28 October 2008
From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

The cap layout value in the team_control_point_master entity does not change anything except the layout of the control points on the HUD.
General guidelines
For the three cap layout examples below, assume the team_control_point entities in your map had these index settings:
0 = Red's Final Control Point 1 = Neutral Center Control Point 2 = Blue's Final Control Point
- By leaving the cap layout box blank, the control points will be laid out on the HUD in a line from left to right by order of their assigned index values from least to greatest. With a blank cap layout the HUD would be look like this in-game
- You can rearrange the order in the HUD by simply by altering then index values in the cap layout box.
Using: 2 0 1
for your cap layout box would give you this instead of the above:
- The control points can also be arranged with a vertical layout in the HUD by separating the index values with commas; all values to the right of the comma would lie underneath the values to the left of the comma.
Something like 0,1,2
would give you this in-game: