TF2/Setting the cap point layout: Difference between revisions
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For the cap layout section in the [[team_control_point_master]] entity, if these were the index settings for the [[team_control_point]] entities in your map: | For the cap layout section in the [[team_control_point_master]] entity, if these were the index settings for the [[team_control_point]] entities in your map: | ||
0 = Red's Final Control Point | |||
1 = Neutral Center Control Point | |||
2 = Blue's Final Control Point | |||
typing: | typing: | ||
<0 1 2> | |||
for the cap layout would give you this in game: | for the cap layout would give you this in game: | ||
:[[image:Cp_guide_01.jpg]] | :[[image:Cp_guide_01.jpg]] | ||
and typing: | and typing: | ||
<0 2,1> | |||
for the cap layout would give you this in game: | for the cap layout would give you this in game: | ||
:[[image:Cp_guide_02.jpg]] | :[[image:Cp_guide_02.jpg]] | ||
but, if you wanted the layout from Hammer's example above: | |||
:[[image:Cp_guide_03.jpg]] | :[[image:Cp_guide_03.jpg]] | ||
you would have to type | |||
< 1,0 2> | |||
for the cap layout. Thats: | for the cap layout. Thats: | ||
:[[image:Cp_guide_04.gif]] | :[[image:Cp_guide_04.gif]] |
Revision as of 09:52, 10 October 2008
From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Setting the Cap Point Layout
For the cap layout section in the team_control_point_master entity, if these were the index settings for the team_control_point entities in your map:
0 = Red's Final Control Point 1 = Neutral Center Control Point 2 = Blue's Final Control Point
typing:
<0 1 2>
for the cap layout would give you this in game:
and typing:
<0 2,1>
for the cap layout would give you this in game:
but, if you wanted the layout from Hammer's example above:
you would have to type
< 1,0 2>
for the cap layout. Thats: