TF2/Setting the cap point layout: Difference between revisions

From Valve Developer Community
< TF2
Jump to navigation Jump to search
m (reworded)
mNo edit summary
Line 1: Line 1:
Cap Layout: A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
'''From the Hammer editor:''' Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
{{Note|Setting cap layout does not work exactly as described above...}}


== Setting the Cap Point Layout ==
== Setting the Cap Point Layout ==

Revision as of 21:56, 9 October 2008

From the Hammer editor: Cap Layout, A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.

Note.pngNote:Setting cap layout does not work exactly as described above...

Setting the Cap Point Layout

For the cap layout section in the team_control_point_master entity, if these were the index settings for the team_control_point entities in your map:

 0 = Red's Final Control Point
 1 = Neutral Center Control Point
 2 = Blue's Final Control Point

typing:

 <0 1 2>

for the cap layout would give you this in game:

File:Cp guide 01.jpg

and typing:

 <0 2,1>

for the cap layout would give you this in game:

File:Cp guide 02.jpg

But if this is what you wanted:

File:Cp guide 03.jpg

You would have to type

 < 1,0   2>

for the cap layout. Thats:

File:Cp guide 04.gif