TF2/Setting the cap point layout: Difference between revisions
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Cap Layout: A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom. | |||
== Setting the Cap Point Layout == | == Setting the Cap Point Layout == | ||
For the cap layout section in the [[team_control_point_master]] entity, if these were the index settings for the [[team_control_point]] entities in your map: | |||
0 = Red's Final Control Point | 0 = Red's Final Control Point |
Revision as of 21:51, 9 October 2008
Cap Layout: A string that tells the HUD how to lay out the cap points. It should be a string with indexes of cap points seperated by commas to denote a new line. So <2,0 1> would create a pyramid, with cap point 2 on the top and cap points 0 & 1 on the bottom.
Setting the Cap Point Layout
For the cap layout section in the team_control_point_master entity, if these were the index settings for the team_control_point entities in your map:
0 = Red's Final Control Point 1 = Neutral Center Control Point 2 = Blue's Final Control Point
typing:
<0 1 2>
for the cap layout would give you this in game:
and typing:
<0 2,1>
for the cap layout would give you this in game:
But if this is what you wanted:
You would have to type
< 1,0 2>
for the cap layout. Thats: