$body: Difference between revisions
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Tip:Models with facial animation use
Note:Reference meshes co-exist by default, rather than replacing each other.
(cleanup - reference.smd should be defined/described on its own page) |
TomEdwards (talk | contribs) mNo edit summary |
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The [[$body]] [[QC command]] is used to | The [[$body]] [[QC command]] is used to define a [[reference mesh]]. Without at least one $body, the model will not be rendered, ie it will be invisible. | ||
{{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | {{tip|Models with [[facial animation]] use <code>[[$model (QC)|$model]]</code>.}} | ||
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== Syntax == | == Syntax == | ||
$body <name> "<reference | $body <name> "<reference mesh SMD>" | ||
where : | where : |
Revision as of 10:24, 29 April 2008
The $body QC command is used to define a reference mesh. Without at least one $body, the model will not be rendered, ie it will be invisible.

$model
.
Syntax
$body <name> "<reference mesh SMD>"
where :
<name>
- A label for this $body to distinguish it from other reference meshes (if there are any).
<reference smd>
- Path to and name of the 'reference' (sometimes 'model') SMD relative to the QC file's current directory. The
.smd
extension is optional, but helps make the QC file easier to read.
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
See also
- Reference mesh
- $lod "replacemodel"
- $bodygroup
- $model