Npc turret ceiling: Difference between revisions

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[[Image:combine_turret_ceiling.jpg|frame|right|Ceiling Turret]]
[[Image:combine_turret_ceiling.jpg|frame|right|Ceiling Turret]]


A Combine turret attached to the ceiling. Rarely used in [[Half-Life 2]] (if at all), in favor of its cousin [[npc_combine_camera]].
A Combine turret attached to the ceiling. {{immobile npc}}
 
Rarely used in [[Half-Life 2]] (if at all), in favor of its cousin [[npc_combine_camera]].


{{Warning|This turret is really strong, and when it dies, the sound stays.''}}
{{Warning|This turret is really strong, and when it dies, the sound stays.''}}

Revision as of 22:24, 2 March 2008

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Entity Description

Ceiling Turret

A Combine turret attached to the ceiling.

Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.

Warning.pngWarning:This turret is really strong, and when it dies, the sound stays.
Note.pngNote:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.

Keyvalues

Flags

  • 1 : Wait Till Seen
  • 2 : Gag
No IDLE sounds until angry
  • 4 : Fall to ground
Unchecked means *teleport* to ground
  • 8 : Drop Healthkit
  • 16 : Efficient - Don't acquire enemies or avoid obstacles
  • 32 : Autostart
  • 64 : Start Inactive
  • 128 : Fast Retire
  • Template:Ep1 add
  • 512 : Fade Corpse
  • 1024 : Think outside PVS
  • 2048 : Template NPC
Will not spawn, used by npc_template_maker but not point_template
  • 4096 : Do Alternate collision for this NPC (player avoidance)
  • 8192 : Don't drop weapons
  • Template:Ep1 add
Don't give way to player

Inputs

InteractivePowerDown  (in all games since Half-Life 2: Episode One)
Shutdown this target.

Outputs

Turret is becoming active and dangerous.
  • OnRetire
Turret is becoming inactive and harmless.
OnAlyxStartedInteraction
Fired when Alyx begins to interact with this entity.
OnAlyxFinishedInteraction
Fired when Alyx has finished interacting with this entity.

See Also


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