Npc turret ceiling: Difference between revisions
Jump to navigation
Jump to search
Warning:This turret is really strong, and when it dies, the sound stays.
Note:Some keyvalues, spawnflags, effect flags, inputs, or outputs might not affect an NPC, based on the functionality and coding of the NPC.
m (Added link to Russian version) |
No edit summary |
||
Line 52: | Line 52: | ||
{{otherlang:en}} | {{otherlang:en}} | ||
{{otherlang:en:ru| | {{otherlang:en:ru|Npc_turret_ceiling:ru}} | ||
[[Category:Entities]][[Category:NPCs]] | [[Category:Entities]][[Category:NPCs]] |
Revision as of 18:53, 7 January 2008
Entity Description
A Combine turret attached to the ceiling. Rarely used in Half-Life 2 (if at all), in favor of its cousin npc_combine_camera.


Keyvalues
Flags
- 1 : Wait Till Seen
- 2 : Gag
- No IDLE sounds until angry
- 4 : Fall to ground
- Unchecked means *teleport* to ground
- 8 : Drop Healthkit
- 16 : Efficient - Don't acquire enemies or avoid obstacles
- 32 : Autostart
- 64 : Start Inactive
- 128 : Fast Retire
- Template:Ep1 add
- 512 : Fade Corpse
- 1024 : Think outside PVS
- 2048 : Template NPC
- Will not spawn, used by npc_template_maker but not point_template
- 4096 : Do Alternate collision for this NPC (player avoidance)
- 8192 : Don't drop weapons
- Template:Ep1 add
- Don't give way to player
Inputs
- Template:I basenpc
- AlyxInteractable:
- InteractivePowerDown (in all games since
)
- Shutdown this target.
Outputs
- Template:O basenpc
- OnDeploy
- Turret is becoming active and dangerous.
- OnRetire
- Turret is becoming inactive and harmless.
- OnAlyxStartedInteraction
- Fired when Alyx begins to interact with this entity.
- OnAlyxFinishedInteraction
- Fired when Alyx has finished interacting with this entity.