Shaders without folder: Difference between revisions
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These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the <code>source materials.gcf</code> file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation. | These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the <code>source materials.gcf</code> file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation. | ||
Revision as of 19:15, 10 February 2008
These shaders originate from a very old list of shaders, written by only one user, and hasn't been verified since. They can not be found in any folder within the source materials.gcf
file. It is uncertain if these shaders are working (anymore), or how to use them. If you can get any of them to work, please provide further documentation.
Shader Name | Working? |
---|---|
alienscale | |
debugbumpedlightmap | |
debugbumpedvertexlit | |
debugfbtexture | |
debuglightmap | |
debugnormalmap | |
debugunlit | |
debugvertexlit | |
fillrate | |
jellyfish | |
jojirium | |
modeladditivetransEnvMapwithMaskedTexture | |
overlay_fit | |
reflecttexture | |
watersurfacebottom | |
worldvertexalpha |