Func door rotating: Difference between revisions
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(→Entity Description: Don't disrespect ma doors. They're people too. Ehm.) |
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==Entity Description== | ==Entity Description== | ||
A brush entity for use as a rotating player-useable door. (For a sliding door, use [[func_door]] instead.) Normally [[Source]] games will use [[prop_door_rotating]] entities using special ''door models''. This entity is only suitable if no such model exists for the door. Either its brush can be shaped into a door with a door texture, or, if a non-door model exists, a [[prop_dynamic]] using the model can be parented to a little nodrawed func_door_rotating at the rotating origin. | A [[brush entity]] for use as a rotating player-useable door. (For a sliding door, use [[func_door]] instead.) Normally [[Source]] games will use [[prop_door_rotating]] entities using special ''door models''. This entity is only suitable if no such model exists for the door. Either its brush can be shaped into a door with a door texture, or, if a non-door model exists, a [[prop_dynamic]] using the model can be parented to a little nodrawed func_door_rotating at the rotating origin. | ||
To make a pair of doors open and close together, give them the same '''targetname'''. | To make a pair of doors open and close together, give them the same '''targetname'''. |
Revision as of 01:02, 20 February 2007
Entity Description
A brush entity for use as a rotating player-useable door. (For a sliding door, use func_door instead.) Normally Source games will use prop_door_rotating entities using special door models. This entity is only suitable if no such model exists for the door. Either its brush can be shaped into a door with a door texture, or, if a non-door model exists, a prop_dynamic using the model can be parented to a little nodrawed func_door_rotating at the rotating origin.
To make a pair of doors open and close together, give them the same targetname.
Keyvalues
- <integer> The amount, in degrees, that the door should rotate when it's opened.
- solidbsp
- <boolean> If set, use VPhysics, otherwise use BSP.
Flags
- 1 : Starts Open
- 2 : Reverse Dir
- 4 : Non-solid to Player
- 8 : Passable
- 16 : One-way
- 32 : Toggle
- 64 : X Axis
- 128: Y Axis
- 256 :Use Opens
- 512 : NPCs Can't
- 1024 : Touch Opens
- 2048 : Starts locked
- 4096 : Door Silent