Talk:Hint nodes: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Why did I do such a thing?)
(Why are some hint types missing?)
Line 28: Line 28:


I don't understand why, but [[Talk:info_hint]] used to redirect here, so if you see anything on this page that is about the [[info_hint]] entity only, please move it there to avoid confusion. What's more weird is that history says I'm the one who did the redirect. --[[User:Andreasen|Andreasen]] 06:13, 24 Oct 2007 (PDT)
I don't understand why, but [[Talk:info_hint]] used to redirect here, so if you see anything on this page that is about the [[info_hint]] entity only, please move it there to avoid confusion. What's more weird is that history says I'm the one who did the redirect. --[[User:Andreasen|Andreasen]] 06:13, 24 Oct 2007 (PDT)
== Hint types are missing ==
A number of hint types are missing from the list. (Just compare it with the list at [[info_hint]].) Is there some reason behind this, or can the missing types be filled in without complaints? --[[User:Andreasen|Andreasen]] 06:27, 24 Oct 2007 (PDT)

Revision as of 06:27, 24 October 2007

I'm in the process of re-writing this with the help of the source code and I just stumbled on this snippet:

// TF2 Hints
HINT_BUG_PATROL_POINT = 800,

Interesting... --TomEdwards 05:08, 5 Aug 2005 (PDT)

Bug, like a bug from Starship Troopers? --King2500 05:31, 5 Aug 2005 (PDT)
Just finished combing the source code and from the looks of it, TF2 might actaully take place in the HL2 universe. If that's true 'bug' may mean Antlion.
I've got a huge forum thread written up with all of the information I've found, but I'm not too sure Valve would be happy if I posted it! --TomEdwards 06:14, 5 Aug 2005 (PDT)
Ah, go on... --Cargo Cult 06:59, 5 Aug 2005 (PDT)
Do it yourself, search within the SDK source files for 'tf2'. ;-) --TomEdwards 07:03, 5 Aug 2005 (PDT)
OK, I talked to Jay and got the go ahead. It's here. --TomEdwards 02:28, 10 Aug 2005 (PDT)


info_node_climb?

What about the info_node_climb entity? It has all the properties of a hint node. I'm not completely sure, but unless someone who has an understanding of it says otherwaise, I'm thinking it should be included in the list of hint nodes. --Andreasen 08:21, 4 Apr 2006 (PDT)


CSS

Does CSS use this for the bots, or does the bot nav graph override it? Thelonesoldier 22:58, 4 Feb 2007 (PST)

No, Css uses it's own bot system; though hostages uses the good ol' info_node. But I'm unsure whenever they uses info_node_hint. --Sortie 06:16, 5 Feb 2007 (PST)
Bots do not need any entities everytihng generated autmoatically, but hostages do need node pathing--Angry Beaver 10:03, 5 Feb 2007 (PST)
Sure about that? --TomEdwards 10:32, 5 Feb 2007 (PST)
That confirms what I said bots uses NAV and NPCs use AIN, when I said "Generated Automatically" I meant by running the commands mentioned there. Most of that article is on tweaking the automatic generation. --Angry Beaver 13:33, 6 Feb 2007 (PST)


Mixing discussion pages

I don't understand why, but Talk:info_hint used to redirect here, so if you see anything on this page that is about the info_hint entity only, please move it there to avoid confusion. What's more weird is that history says I'm the one who did the redirect. --Andreasen 06:13, 24 Oct 2007 (PDT)



Hint types are missing

A number of hint types are missing from the list. (Just compare it with the list at info_hint.) Is there some reason behind this, or can the missing types be filled in without complaints? --Andreasen 06:27, 24 Oct 2007 (PDT)