VTEX (Valve Texture Tool): Difference between revisions

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== Overview ==
== Overview ==
'''Vtex''', or Valve Texture Tool, is the standard application used to convert [[TGA|targa (.tga)]] image files into [[VTF|Valve Texture Files (.vtf)]] for use in the Source engine. It takes a [[TGA|targa (.tga)]] image and an optional list of compile parameters, and creates a [[VTF|Valve Texture File (.vtf)]] from them.
'''Vtex''', or Valve Texture Tool, is the standard application used to convert [[TGA|targa (.tga)]] image files into [[VTF|Valve Texture Files (.vtf)]] for use in the Source engine. It takes a [[TGA|targa (.tga)]] image and an optional list of compile parameters, and creates a [[VTF|Valve Texture File (.vtf)]] from them.


 
== Basic usage ==
 
== Basic Usage ==
 
#Make sure that [[Steam]] is running.
#Make sure that [[Steam]] is running.
#If necessary, start Source SDK and set/verify the game that you are converting the texture for in the ''Current Game'' drop-down list (located at the bottom of the Source SDK menu).
#If necessary, start Source SDK and set/verify the game that you are converting the texture for in the ''Current Game'' drop-down list (located at the bottom of the Source SDK menu).
#Place the targa image to be converted inside the <code>SteamApps/''username''/sourcesdk_content/gamefolder/materialsrc/</code> folder, where ''gamefolder'' is the game folder of the current game (<code>cstrike</code>/<code>dod</code>/<code>hl2</code>/<code>hl2mp</code>). You can also place the image within a subfolder of this folder, to make Vtex compile the texture to the corresponding <code>materials/</code> subfolder. (For instance, placing the image in a <code>materialsrc/metal/</code> subfolder, will make Vtex compile the texture to the <code>materials/metal/</code> subfolder.)
#Place the targa image to be converted inside the <code>SteamApps/''username''/sourcesdk_content/gamefolder/materialsrc/</code> folder, where ''gamefolder'' is the game folder of the current game (<code>cstrike</code>/<code>dod</code>/<code>hl2</code>/<code>hl2mp</code>). You can also place the image within a subfolder of this folder, to make Vtex compile the texture to the corresponding <code>materials/</code> subfolder. (For instance, placing the image in a <code>materialsrc/metal/</code> subfolder, will make Vtex compile the texture to the <code>materials/metal/</code> subfolder.)
#If necessary, write a [[txt|text (.txt) file]] containing a set of [[Vtex compile parameters]]. Give it the same name as the targa image (with the exception of the ''.txt'' extention) and put it in the same folder. If you choose to omit this list, Vtex will create an empty one for you during compilation.
#If necessary, write a [[txt|text (.txt) file]] containing a set of [[Vtex compile parameters]]. Give it the same name as the targa image (with the exception of the ''.txt'' extension) and put it in the same folder. If you choose to omit this list, Vtex will create an empty one for you during compilation.
#The Vtex executable (''Vtex.exe'') is located in the <code>/Steam/SteamApps/''username''/sourcesdk/bin/</code> folder. It can be executed in one of two ways: Through the easy "drag-and-drop" method (described below), or the more advanced command prompt method, described [[Vtex CLI use|here]]. Steam must run while it is executed.
#The Vtex executable (''Vtex.exe'') is located in the <code>/Steam/SteamApps/''username''/sourcesdk/bin/</code> folder. It can be executed in one of two ways: Through the easy "drag-and-drop" method (described below), or the more advanced command prompt method, described [[Vtex CLI use|here]]. Steam must run while it is executed.
#The resulting Valve Texture File (.vtf) will be compiled to the <code>materials/</code> folder of the current game by default. For instance, if your username would be GordonFreeman, and the current game would be [[Half-Life 2]], the texture file would be compiled to the <code>SteamApps/GordonFreeman/half-life 2/hl2/materials/</code> folder. If the targa image resided within a subfolder, Vtex will compile the texture file to the corresponding <code>materials/</code> subfolder. If that subfolder doesn't exist, Vtex will create it automatically.
#The resulting Valve Texture File (.vtf) will be compiled to the <code>materials/</code> folder of the current game by default. For instance, if your username would be GordonFreeman, and the current game would be [[Half-Life 2]], the texture file would be compiled to the <code>SteamApps/GordonFreeman/half-life 2/hl2/materials/</code> folder. If the targa image resided within a subfolder, Vtex will compile the texture file to the corresponding <code>materials/</code> subfolder. If that subfolder doesn't exist, Vtex will create it automatically.


== The drag-and-drop method ==
== The drag-and-drop method ==
The drag-and-drop method is the easy way to use Vtex. Just drag the icon of either the targa image to be converted, or its list of compile parameters (from its <code>materialsrc/</code> folder) on top of the icon of the Vtex executable (''Vtex.exe'') and let go, and Vtex will compile the texture file automatically.
The drag-and-drop method is the easy way to use Vtex. Just drag the icon of either the targa image to be converted, or its list of compile parameters (from its <code>materialsrc/</code> folder) on top of the icon of the Vtex executable (''Vtex.exe'') and let go, and Vtex will compile the texture file automatically.


 
== See also ==
 
==See also==
 
* [[Vtex compile parameters]]
* [[Vtex compile parameters]]
* [[Vtex CLI use]]
* [[Vtex CLI use]]
* [[Vtex troubleshooting]]
* [[Vtex troubleshooting]]
* [[Material Creation]]
* [[Material Creation]]
* [[Shader Types and Parameters]]
* [[Shader Types and Parameters]]

Revision as of 05:11, 28 September 2007

Overview

Vtex, or Valve Texture Tool, is the standard application used to convert targa (.tga) image files into Valve Texture Files (.vtf) for use in the Source engine. It takes a targa (.tga) image and an optional list of compile parameters, and creates a Valve Texture File (.vtf) from them.

Basic usage

  1. Make sure that Steam is running.
  2. If necessary, start Source SDK and set/verify the game that you are converting the texture for in the Current Game drop-down list (located at the bottom of the Source SDK menu).
  3. Place the targa image to be converted inside the SteamApps/username/sourcesdk_content/gamefolder/materialsrc/ folder, where gamefolder is the game folder of the current game (cstrike/dod/hl2/hl2mp). You can also place the image within a subfolder of this folder, to make Vtex compile the texture to the corresponding materials/ subfolder. (For instance, placing the image in a materialsrc/metal/ subfolder, will make Vtex compile the texture to the materials/metal/ subfolder.)
  4. If necessary, write a text (.txt) file containing a set of Vtex compile parameters. Give it the same name as the targa image (with the exception of the .txt extension) and put it in the same folder. If you choose to omit this list, Vtex will create an empty one for you during compilation.
  5. The Vtex executable (Vtex.exe) is located in the /Steam/SteamApps/username/sourcesdk/bin/ folder. It can be executed in one of two ways: Through the easy "drag-and-drop" method (described below), or the more advanced command prompt method, described here. Steam must run while it is executed.
  6. The resulting Valve Texture File (.vtf) will be compiled to the materials/ folder of the current game by default. For instance, if your username would be GordonFreeman, and the current game would be Half-Life 2, the texture file would be compiled to the SteamApps/GordonFreeman/half-life 2/hl2/materials/ folder. If the targa image resided within a subfolder, Vtex will compile the texture file to the corresponding materials/ subfolder. If that subfolder doesn't exist, Vtex will create it automatically.

The drag-and-drop method

The drag-and-drop method is the easy way to use Vtex. Just drag the icon of either the targa image to be converted, or its list of compile parameters (from its materialsrc/ folder) on top of the icon of the Vtex executable (Vtex.exe) and let go, and Vtex will compile the texture file automatically.

See also