Team Fortress 2/Docs/Level Design: Difference between revisions
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(added in the main page, still a work in progrss though!) |
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* [[TF2 SDK Work-Around]] | * [[TF2 SDK Work-Around]] | ||
== List of Point | == List of Point Entity's == | ||
* [[Item ammopack full]] | * [[Item ammopack full]] | ||
* [[Item ammopack medium]] | * [[Item ammopack medium]] | ||
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* [[Item teamflag]] | * [[Item teamflag]] | ||
* [[Info player teamspawn]] | * [[Info player teamspawn]] | ||
* [[Game forcerespawn]] | |||
* [[Game round win]] | |||
* [[Team control point]] | |||
* [[Team control point master]] | |||
* [[team control point round]] | |||
== List of Brush Entity's == | |||
* [[Func_regenerate]] | |||
* [[Func_respawnroom]] | |||
* [[Trigger capture area]] |
Revision as of 08:02, 27 September 2007
See the bottom of this page for an alphabetical list of all topics related to level design. Some topics are not listed at the top.
Getting StartedList of Point Entity's
List of Brush Entity's |