Env soundscape: Difference between revisions
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==Entity Description== | ==Entity Description== | ||
[[Image:{{PAGENAME}}.png|left]]An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.{{clr}} | [[Image:{{PAGENAME}}.png|left]]An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius. | ||
{{clr}} | |||
==Keyvalues== | ==Keyvalues== | ||
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==See Also== | ==See Also== | ||
* [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity. | * [[Soundscapes]] - describes how to define new soundscapes and has more information on the use of this entity. | ||
* [[Env_soundscape (prefab)]] - a prefab containing a soundscape setup. | |||
* [[List of CS:S Soundscapes]] - a list of soundscapes available for [[Counter-Strike: Source]]. | * [[List of CS:S Soundscapes]] - a list of soundscapes available for [[Counter-Strike: Source]]. | ||
* [[List of DoD:S Soundscapes]] - a list of soundscapes available for [[Day of Defeat: Source]]. | * [[List of DoD:S Soundscapes]] - a list of soundscapes available for [[Day of Defeat: Source]]. |
Revision as of 19:19, 29 August 2006
Entity Description
An entity to control sound in an area. The active soundscape at any time is the last one that had line-of-sight to the player, and was within the radius.
Keyvalues
- <integer> Radius - If set to
-1
, then the player can hear the soundscape as long as he can see it (regardless of distance to it).
- soundscape
- <string> Soundscape - The name of the soundscape to use. Corresponds to an entry in the soundscapes_*.txt file in the hl2/scripts directory (normally packed into the source engine.gcf file).
Literal Value Description Nothing Nothing Automatic Automatic Automatic_Dialog Automatic (dialog) GenericIndoor Indoor GenericOutdoor Outdoor
- position0-7
- <target_destination> Sound Position 0-7 - Sound positions that will be referenced inside the soundscape text file. Usually used to position a set of sounds within the world.
Inputs
- Todo: Write description. (It's not a typo - both Disable and Disabled exists.)
- ToggleEnabled
- Toggle the soundscape enabled state.
Outputs
- Template:O targetname
- OnPlay
- Fired when this soundscape becomes the active one.
See Also
- Soundscapes - describes how to define new soundscapes and has more information on the use of this entity.
- Env_soundscape (prefab) - a prefab containing a soundscape setup.
- List of CS:S Soundscapes - a list of soundscapes available for Counter-Strike: Source.
- List of DoD:S Soundscapes - a list of soundscapes available for Day of Defeat: Source.
- List of HL2 Soundscapes - a list of soundscapes available for Half-Life 2.
- ambient_generic - an entity used for playing individual sounds at specific locations, usually intentionally triggered.