Weapon shotgun spas spawn: Difference between revisions
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{{WeaponSpawnL4D | {{WeaponSpawnL4D | ||
| weapon = shotgun_spas | | weapon = shotgun_spas | ||
| fancy_name = | | fancy_name = combat shotgun | ||
| class = CWeaponshotgun_spasSpawn | | class = CWeaponshotgun_spasSpawn | ||
| isweapon = 1 | | isweapon = 1 | ||
| l4d2only = 1 | | l4d2only = 1 | ||
| description_add = Players usually prefer to call this weapon "SPAS". | |||
| seealso_add = | | seealso_add = | ||
* {{ent|weapon_autoshotgun_spawn}} | * {{ent|weapon_autoshotgun_spawn}} | ||
* {{ent|weapon_pumpshotgun_spawn}} | * {{ent|weapon_pumpshotgun_spawn}} | ||
| | * {{ent|weapon_shotgun_chrome_spawn}} | ||
}} | }} | ||
Latest revision as of 07:47, 27 November 2025
| CWeaponshotgun_spasSpawn |
weapon_shotgun_spas_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for combat shotgun. Players usually prefer to call this weapon "SPAS".
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
- Count (count) <integer>
- Max number of weapons given before disappearing.
Flags
- Absorb any dropped weapon type : [4]
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]