UTIL Beam: Difference between revisions

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<source lang="cpp">void UTIL_Beam( Vector &Start, Vector &End, int nModelIndex, int nHaloIndex, unsigned char FrameStart, unsigned char FrameRate, float Life, unsigned char Width, unsigned char EndWidth, unsigned char FadeLength, unsigned char Noise, unsigned char Red, unsigned char Green, unsigned char Blue, unsigned char Brightness, unsigned char Speed);</source>
<source lang="cpp">void UTIL_Beam( Vector &Start, Vector &End, int nModelIndex, int nHaloIndex, unsigned char FrameStart, unsigned char FrameRate, float Life, unsigned char Width, unsigned char EndWidth, unsigned char FadeLength, unsigned char Noise, unsigned char Red, unsigned char Green, unsigned char Blue, unsigned char Brightness, unsigned char Speed);</source>


[[Category:UTIL]]
== See Also ==
*[[weapon_cguard]] {{hl2}}
*[[env_beam]] {{hl2}}
*[[weapon_tripmine]]
 
[[Category:UTIL]][[Category:Special Effects]]

Latest revision as of 01:02, 23 November 2025

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UTIL_Beam is a UTIL wrapper function for BeamPoints.

void UTIL_Beam( Vector &Start, Vector &End, int nModelIndex, int nHaloIndex, unsigned char FrameStart, unsigned char FrameRate, float Life, unsigned char Width, unsigned char EndWidth, unsigned char FadeLength, unsigned char Noise, unsigned char Red, unsigned char Green, unsigned char Blue, unsigned char Brightness, unsigned char Speed);

See Also