Template:WeaponSpawnL4D/en: Difference between revisions
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__NOEDITSECTION__ | __NOEDITSECTION__ | ||
{{WeaponSpawnL4D/image|melee={{#if: {{{ismelee | {{WeaponSpawnL4D/image|melee={{#if: {{{ismelee}}}|{{#expr: {{CURRENTHOUR}} mod 13}}}}|size={{#if: {{{ismelee}}}|200px}}}} | ||
{{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | {{CD|{{{class|???}}}|{{#if:{{{class|}}}|x|base}}=CWeaponSpawn}} | ||
{{ | {{This is a|model entity|name=weapon_{{{weapon}}}_spawn | ||
| {{#if: {{{l4d2only | | {{#if: {{{l4d2only}}}|game|series}}={{#if: {{{l4d2only}}}|Left 4 Dead 2|Left 4 Dead}} | ||
| nocat = {{#if:{{NAMESPACE}}|1|0}} | | nocat = {{#if:{{NAMESPACE}}|1|0}} | ||
}} It is a possible spawn point for {{{fancy_name | }} It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}} | ||
__NOTOC__ | __NOTOC__ | ||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV WeaponSpawn{{#if: {{{single}}}|Single}}|l4d2only={{{l4d2only}}}}}<!-- | ||
-->{{#if:{{{keyvalues_add}}}|<nowiki/><!-- preserve extra newline to compensate the stripping of the initial one from {{KV}} of {{{keyvalues_add}}} --> | |||
-->{{#if: {{{ | |||
{{{keyvalues_add}}}}}<!-- | {{{keyvalues_add}}}}}<!-- | ||
-->{{#if: {{{l4d2only | -->{{#if: {{{l4d2only}}}||<nowiki/> | ||
== Outputs == | == Outputs == | ||
| Line 30: | Line 22: | ||
{{Fl|1|Enable Physics}} | {{Fl|1|Enable Physics}} | ||
{{Fl|2|Must Exist}}<!-- | {{Fl|2|Must Exist}}<!-- | ||
-->{{#if: {{{single | -->{{#if: {{{single}}}||<nowiki/> | ||
{{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only | {{Fl|4|Absorb any dropped weapon type|only={{#if: {{{l4d2only}}}||{{l4d2}}}}}} | ||
}} | }} | ||
{{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only | {{Fl|8|Infinite items (overrides count)|only={{#if: {{{l4d2only}}}||{{l4d2}}}}}}<!-- | ||
-->{{#if: {{{optionalscavenge | -->{{#if: {{{optionalscavenge}}}|<nowiki/> | ||
{{Fl|65536|Add To Director Scavenge List|only={{l4d}}}} | {{Fl|65536|Add To Director Scavenge List|only={{l4d}}}} | ||
:{{Todo|What does this flag mean?}} | :{{Todo|What does this flag mean?}} | ||
|}}<!-- | |}}<!-- | ||
-->{{#if: {{{l4d2only | -->{{#if: {{{l4d2only}}}||{{#if: {{{single}}}||<nowiki/> | ||
{{Fl|131072|Don't Cluster With Similar Items|only={{l4d}}}} | {{Fl|131072|Don't Cluster With Similar Items|only={{l4d}}}} | ||
}}}} | }}}} | ||
== See Also == | == See Also == | ||
{{{seealso_add | {{{seealso_add}}} | ||
* {{#if: {{{isweapon | * {{#if: {{{isweapon}}}|{{ent|weapon_spawn}}|{{ent|weapon_item_spawn}}}} | ||
* {{ent|info_map_parameters/Left 4 Dead series|alt=info_map_parameters}} | * {{ent|info_map_parameters/Left 4 Dead series|alt=info_map_parameters}} | ||
* {{ent|info_map_parameters_versus}} | * {{ent|info_map_parameters_versus}} | ||
* {{ent|weapon_{{{weapon}}}}} | * {{ent|weapon_{{{weapon}}}}} | ||
Revision as of 10:46, 7 November 2025
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[[File:|thumb|300x450px|{{ File: }}]]
| ??? |
weapon_{{{weapon}}}_spawn is a model entity available in
Left 4 Dead 2. It is a possible spawn point for {{{fancy_name}}}. {{{description_add}}}
Keyvalues
- Name (targetname) <string>
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report. - See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Weapon Skin (weaponskin) <integer>
- Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
- Glow Range (glowrange) <float>
- Set a custom glow range for this spawner. 0 means use the default range.
- Collisions (solid) <choices>
-
- 0: Not Solid
- 2: Use Bounding Box
- 6: Use VPhysics (default)
{{{keyvalues_add}}}
Flags
- Enable Physics : [1]
- Must Exist : [2]
- Infinite items (overrides count) : [8]
See Also
{{{seealso_add}}}
- weapon_spawn
- info_map_parameters
- info_map_parameters_versus
- [[Weapon_{{{weapon}}}|weapon_{{{weapon}}}]]