Weapon 357: Difference between revisions
Jump to navigation
Jump to search

No edit summary |
Ninjaofsauce (talk | contribs) (Added console variables) |
||
| Line 8: | Line 8: | ||
Before it is picked up, the magnum also follows all physics rules as if it were a {{ent|prop_physics}}. | Before it is picked up, the magnum also follows all physics rules as if it were a {{ent|prop_physics}}. | ||
==Console Variables== | |||
{| class="wikitable" | |||
|+ Console Variables for 357 | |||
|- | |||
! ConVar !! Default !! Description | |||
|- | |||
| <code>sk_plr_dmg_357</code> || 40 || Damage from Player | |||
|- | |||
| <code>sk_npc_dmg_357</code> || 30 || Damage from NPC | |||
|- | |||
| <code>sk_max_357 || 12 || Stored Ammo </code> | |||
|} | |||
{{BasicWeapon}} | {{BasicWeapon}} | ||
[[Category:Half-Life 2 Weapons|#]] | [[Category:Half-Life 2 Weapons|#]] | ||
Revision as of 07:25, 6 November 2025
| CWeapon357 |
weapon_357 is a model entity available in
Half-Life 2 series.
A magnum based off the
Colt Python. When first picked up, the player is given 6 bullets. Up to 24 bullets can be carried (including six loaded into the weapon) A box of bullets can be placed with item_ammo_357.
Before it is picked up, the magnum also follows all physics rules as if it were a prop_physics.
Console Variables
| ConVar | Default | Description |
|---|---|---|
sk_plr_dmg_357 |
40 | Damage from Player |
sk_npc_dmg_357 |
30 | Damage from NPC |
sk_max_357 |
12 | Stored Ammo |
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.