Env particle tesla: Difference between revisions

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{{I|TurnOn|param=void|Turns entity on.}}
{{I|TurnOn|param=void|Turns entity on.}}
{{I|TurnOff|param=void|Turns entity off.}}
{{I|TurnOff|param=void|Turns entity off.}}
==Outputs==
{{I|OnTurnOn|param=void|Fires via TurnOn input.}}
{{I|OnTurnOff|param=void|Fires via TurnOff input.}}


==See also==
==See also==
*{{ent|env_particle_beam}}
*{{ent|env_particle_beam}}

Latest revision as of 15:28, 7 October 2025

C++ Class hierarchy
CEnv_ParticleTesla
CBaseEntity
Activated particle tesla that uses tesla_lc_beams particle system.

env_particle_tesla is a point entity available in Black Mesa Black Mesa. Similar to point_tesla, but uses particles for beams.

Keyvalues

Particle Name (particletesla) <particlesystem>
Particle name to use for the beams.
Spawn Frequency (frequency) <float>
Spawn frequency for beams.
Min Spawn Count (mincount) <integer>
Minimum count of beams.
Max Spawn Count (maxcount) <integer>
Maximum count of beams.
Range (range) <integer>
Max beam range.
System Life (life) <float>
Number of seconds before it turns itself off. Will never turn off self with -1.
Mins (min) <vector>
Minimum beam spread value.
Maxs (max) <vector>
Maximum beam spread value.
Decal Name (decalname) <string>
Decal to be applied at the end of the beams.

Flags

Start On : [1]
If checked, entity turns on when spawned.
Normalize Mins & Max : [2]
Normalizes Mins and Maxs properties.

Inputs

TurnOn <void>
Turns entity on.
TurnOff <void>
Turns entity off.

Outputs

OnTurnOn <void>
Fires via TurnOn input.
OnTurnOff <void>
Fires via TurnOff input.

See also