Prop coreball: Difference between revisions
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AltNames: This entity is also tied to
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{{note|This is fixed in {{P2CE}} and {{Mapbase}}}} | {{note|This is fixed in {{P2CE}} and {{Mapbase}}}} | ||
This entity evolved into {{ent|prop_scalable}} in {{ | This entity evolved into {{ent|prop_scalable}} in {{hl2ep2|1}}. As of the [[Orange Box]], <code>prop_coreball</code> is deprecated as an alias for <code>prop_scalable</code>, which uses the core ball model by default. Use <code>prop_scalable</code> if you would like to use the scaling inputs below with other models. | ||
==Keyvalues== | ==Keyvalues== |
Latest revision as of 11:15, 23 September 2025


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CPropScalable |
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prop_coreball
is a model entity available in Half-Life 2: Episode One.

prop_scalable
. Difference is that this entity forces use of model "models/props_combine/coreball.mdl"
Entity Description
It is a large combine energy core seen in ep1_citadel_03
without collisions.
For the core to be rendered correctly, it must be placed exactly at the (2688, 12139, 5170)
location, as this value is hard-coded in the Core
shader for normal vector computation.
This entity evolved into prop_scalable in Half-Life 2: Episode Two. As of the Orange Box, prop_coreball
is deprecated as an alias for prop_scalable
, which uses the core ball model by default. Use prop_scalable
if you would like to use the scaling inputs below with other models.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SetScaleX <vector >
- Scales the coreball in X Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Y Axis. Format:
<New Size> <Time>
- SetScaleY <vector >
- Scales the coreball in Z Axis. Format:
<New Size> <Time>