Prop retinalscanner: Difference between revisions
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Note:Although the entity is fully functional, it was never used in the original game levels. The original game levels usually using combination of prop_dynamic and func_button.
MyGamepedia (talk | contribs) (Created page with "{{CDA|CProp_RetinalScanner|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} right | 180px {{this is a|model entity|name=prop_retinalscanner|game=Black Mesa}} Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and his access to a certain part of the аacility, by scanning the employee's retina in the eye. {{note|Although the entity is fully...") |
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{{CDA|CProp_RetinalScanner|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} | {{CDA|CProp_RetinalScanner|CDynamicProp|CBreakableProp|CBaseProp|CBaseAnimating|CBaseEntity|}} | ||
[[File: prop_retinalscanner.png | right | 180px]] | [[File: prop_retinalscanner.png | right | 180px]] | ||
{{this is a|model entity|name=prop_retinalscanner|game=Black Mesa}} Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and | {{this is a|model entity|name=prop_retinalscanner|game=Black Mesa}} Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and allowing them access to a certain part of the facility, by scanning the employee's retina in the eye. | ||
{{note|Although the entity is fully functional, it was never used in the original game levels. The original game levels usually using combination of {{ent|prop_dynamic}} and {{ent|func_button}}.}} | {{note|Although the entity is fully functional, it was never used in the original game levels. The original game levels usually using combination of {{ent|prop_dynamic}} and {{ent|func_button}}.}} | ||
Latest revision as of 11:13, 12 September 2025
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CProp_RetinalScanner |
prop_retinalscanner
is a model entity available in Black Mesa. Represents a retinal scanner, device used in the Black Mesa Research Facility mainly for the purpose of identifying an employee and allowing them access to a certain part of the facility, by scanning the employee's retina in the eye.

Keyvalues
- Start Locked (locked) <boolean>
- Lock scanner when spawned if this value is enabled.
- 0: No
- 1: Yes
- Next Locked Use (nextlockeduse) <float>
- Amount in seconds this scanner will reset after it was used when locked.
- Next Unlocked Use (nextunlockeduse) <float>
- Amount in seconds this scanner will reset after it was used when unlocked.
- Locked Sound (lockedsound) <sound>
- Sound to play when locked by Lock input.
- Unlocked Sound (unlockedsound) <sound>
- Sound to play when unlocked by Unlock input.
- Locked Use Sound (lockedusesound) <sound>
- Sound to play when used but locked.
- Unlocked Use Sound (unlockedusesound) <sound>
- Sound to play when used but unlocked.
- Locked Secondary Use Sound (lockedusevox) <sound>
- Sound to play after the use locked sound is played.
- Unlocked Secondary Use Sound (unlockedusevox) <sound>
- Sound to play after the use unlocked sound is played.
- Delay Locked Secondary Sound (delaylockedvox) <float>
- Amount in seconds this scanner will reset after it was used when locked.
- Delay Unlocked Secondary Sound (delayunlockedvox) <float>
- Secondary unlocked sound delay.
Inputs
- Lock <void>
- Lock the scanner.
- Unlock <void>
- Unlock the scanner.
- LockSilent <void>
- Lock the scanner with no sound.
- UnlockSilent <void>
- "Unlock the scanner with no sound.
- Press <void>
- Use the scanner.
Outputs
- OnLocked <void>
- Called when locked.
- OnUnlocked <void>
- Called when unlocked.
- OnUseLocked <void>
- Called when used but locked.
- OnUseUnlocked <void>
- Called when used but unlocked.