Env explosion: Difference between revisions
Jump to navigation
Jump to search

MyGamepedia (talk | contribs) (→Flags) |
MyGamepedia (talk | contribs) |
||
| Line 18: | Line 18: | ||
{{KV|Ignored Entity|intn=ignoredEntity|target_destination|Do not harm or affect the named entity.}} | {{KV|Ignored Entity|intn=ignoredEntity|target_destination|Do not harm or affect the named entity.}} | ||
{{KV|Damage Force|intn=DamageForce|float|nofgd=1|If set, use this value as a magnitude for physics force.}} | {{KV|Damage Force|intn=DamageForce|float|nofgd=1|If set, use this value as a magnitude for physics force.}} | ||
{{KV|Ignored Class|intn=ignoredClass|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC. }} | {{KV|Ignored Class|intn=ignoredClass|integer|Do not harm or affect this [[List_of_default_AI_relationships|class]] of NPC.|not={{bms}}}} | ||
{{KV Targetname}} | {{KV Targetname}} | ||
Latest revision as of 04:44, 5 September 2025

env_explosion is a point entity available in all
Source games.
It creates an explosion at its origin.
| CEnvExplosion |
Keyvalues
- Magnitude (iMagnitude) <integer>
- The amount of damage done by the explosion.
- Radius Override (iRadiusOverride) <integer>
- If specified, the radius in which the explosion damages entities. If unspecified, the radius will be based on the magnitude.
- Fireball Sprite (fireballsprite) <sprite>
- Sprite of the fireball.
- Render Mode (rendermode) <choices>
- Render mode of the fireball.
- 0: Normal
- 4: Solid
- 5: Additive
- Ignored Entity (ignoredEntity) <targetname>
- Do not harm or affect the named entity.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- Explode
- Triggers the explosion.
Flags
- No Damage : [1]
- Repeatable : [2]
- Once the explosion has happened, the entity will not remove itself. Otherwise, it will be removed 0.3 seconds after the
Explodeinput is sent (during that time it could possibly re-fire).
- No Fireball : [4]
- No Smoke : [8]
No effect.
- No Decal : [16]
- Black scorch decal left at the explosion center.
- No Sparks : [32]
No effect.
- No Sound : [64]
- Random Orientation : [128]
- No Fireball Smoke : [256]
- Fireball smoke only spawns if the fireball itself can too.
- No Particles : [512]
- No DLights : [1024]
- Works only in
Black Mesa. This flag prevents dynamic deferred light spawn once the explosion has happened.
- Don't clamp Min : [2048]
- Allow much smaller fire sprites.
- Don't clamp Max : [4096]
- Allow much larger fire sprites.
- Damage above surface only : [8192]
- Don't do damage to the player if they are underwater.
- Generic damage : [16384]
- Do
DMG_GENERICdamage, as opposed toDMG_BLAST.