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Env hudhint: Difference between revisions

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{{I|ShowHudHint|Shows the hint message.}}
{{I|ShowHudHint|Shows the hint message.}}
{{I|HideHudHint|Hides the hint message.}}
{{I|HideHudHint|Hides the hint message.}}
== External links ==
'''Map example .VMF, .BSP and with scripts fix'''
* http://gtamike.tsgk.com/gtamike_TSGK/test_area_hudhint.rar


== See also ==
== See also ==
* {{ent|env_message}} - A similar entity that displays other predefined messages on the screen.
* {{ent|env_message}} - A similar entity that displays other predefined messages on the screen.
* {{ent|env_instructor_hint}} - Another similar entity used in {{l4d2|4}} and newer games.
* {{ent|env_instructor_hint}} - Another similar entity used in {{l4d2|4}} and newer games.

Revision as of 15:11, 18 August 2025

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C++ Class hierarchy
CEnvHudHint
CPointEntity
CBaseEntity
Env hudhint.png

env_hudhint is a logical entity available in all Source Source games. (not in Garry's Mod)


It is used to control the display of HUD hints, which show the player what key is bound to a particular command.

Note.pngNote:In Left 4 Dead Left 4 Dead and later, the message will only show to the !activator unless it's singleplayer.
Hudhint.png

Flags

All Players (removed since Left 4 Dead) : [1]
Show the message to everyone on the server (otherwise show to !activator only)

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Hint Text (localized) (message) <string>
This should be match a HUD hint entry in hl2/resource/valve_english.txt or its localized equivalent. Example: entering "#Valve_Hint_Zoom" (without the quotation marks) will display the following hint text: "%+zoom% ZOOM VIEW", with %+zoom% being the key currently bound to the zoom function.
Warning.pngWarning:Entering raw text will not allow the message to be translated between user languages.
Note.pngNote:In Team Fortress 2 and potentially other games, the % character interacts differently with text. Displaying keybinds found in the resource folder may force any text after the % character to display on a new line.


Inputs

ShowHudHint
Shows the hint message.
HideHudHint
Hides the hint message.

External links

Map example .VMF, .BSP and with scripts fix

See also