Func button timed: Difference between revisions
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Note:Other
(Entity is also available in Jabroni Brawl) |
m (Use Sub-String is also in JBEP3) |
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{{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}} | {{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}} | ||
{{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }} | {{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }} | ||
{{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String.|only={{l4d2}}}} | {{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String.|only={{l4d2}}{{jbep3}}}} | ||
{{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}} | {{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}} | ||
Latest revision as of 11:50, 5 August 2025


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CButtonTimed |
func_button_timed
is a brush entity available in Left 4 Dead,
Left 4 Dead 2, and
Jabroni Brawl: Episode 3. It is a button that takes time to use.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Use String (use_string) <string>
- The text/string that appears on the progress bar while the player is holding down use.
- Use Sub-String (use_sub_string) <string> (only in
)
- A sub-string that appears below the Use String.
- Auto-Disable On Time Up (auto_disable) <boolean>
- When the use timer is up, disable the button. (Can be enabled with an input)
Outputs
- OnTimeUp
- Fired when the button has been held more than the required amount of time.
- OnUnpressed
- Fired when the button is unpressed.

Keyvalues / Inputs / Outputs
are same as func_button.