Func button timed: Difference between revisions

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(Entity is also available in Jabroni Brawl)
m (Use Sub-String is also in JBEP3)
 
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{{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}}
{{KV|Use Time|intn=use_time|integer|The amount of time player must hold down [[use]], in seconds.}}
{{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }}
{{KV|Use String|intn=use_string|string|The text/string that appears on the progress bar while the player is holding down use. }}
{{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String.|only={{l4d2}}}}
{{KV|Use Sub-String|intn=use_sub_string|string|A sub-string that appears below the Use String.|only={{l4d2}}{{jbep3}}}}
{{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}}
{{KV|Auto-Disable On Time Up|intn=auto_disable|boolean|When the use timer is up, disable the button. (Can be enabled with an input)}}



Latest revision as of 11:50, 5 August 2025

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C++ Class hierarchy
CButtonTimed
CBaseButton
CBaseToggle
CBaseEntity

func_button_timed is a brush entity available in Left 4 Dead Left 4 Dead, Left 4 Dead 2 Left 4 Dead 2, and Jabroni Brawl: Episode 3 Jabroni Brawl: Episode 3. It is a button that takes time to use.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Use Time (use_time) <integer>
The amount of time player must hold down use, in seconds.
Use String (use_string) <string>
The text/string that appears on the progress bar while the player is holding down use.
Use Sub-String (use_sub_string) <string> (only in Left 4 Dead 2Jabroni Brawl: Episode 3)
A sub-string that appears below the Use String.
Auto-Disable On Time Up (auto_disable) <boolean>
When the use timer is up, disable the button. (Can be enabled with an input)

Outputs

OnTimeUp
Fired when the button has been held more than the required amount of time.
OnUnpressed
Fired when the button is unpressed.


Note.pngNote:Other Keyvalues / Inputs / Outputs are same as func_button.

See Also