Trigger serverragdoll: Difference between revisions
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Important:Only non-player CBaseCombatCharacter entities affected by this entity.
Placement Tip:These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls through the ground, such as when combat occurs on top of a func_breakable or func_physbox. Simply surround the area in question with one of these triggers.
Bug:In 
Left 4 Dead series ragdolls will still be client side.
Note:In
Black Mesa, server side ragdoll created by NPC will not gib if created in this way, because this entity doesn't change m_bForceServerGibs to 1.
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{{PlacementTip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a {{ent|func_breakable}} or {{ent|func_physbox}}. Simply surround the area in question with one of these triggers.}} | {{PlacementTip|These triggers can be used to fix undesirable cases where the ragdoll of a dead enemy falls ''through'' the ground, such as when combat occurs on top of a {{ent|func_breakable}} or {{ent|func_physbox}}. Simply surround the area in question with one of these triggers.}} | ||
{{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | {{bug|In {{l4ds|4}} ragdolls will still be client side.|hidetested=1}} | ||
{{ | {{note|In {{Bms|4}}, server side ragdoll created by NPC will not gib if created in this way, because this entity doesn't change ''m_bForceServerGibs'' to '''1'''.|hidetested=1}} | ||
{{optim_brush}} | {{optim_brush}} |
Latest revision as of 10:20, 2 August 2025
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CServerRagdollTrigger |
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trigger_serverragdoll
is a brush entity available in all Source games. It is a volume that forces any NPC inside it to create a server side ragdoll instead of a client one.






