User:PavelCheloveckov: Difference between revisions
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No edit summary Tag: Reverted |
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<div style="display:flex; flex-wrap:wrap; gap:10px;"> | <div style="display:flex; flex-wrap:wrap; gap:10px;"> | ||
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | <div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;"> | ||
[[Freeman's Journey]] | |||
* Single-player mod for Half-Life 2 | * Single-player mod for Half-Life 2 | ||
* New custom UI (VGUI) | * New custom UI (VGUI) |
Revision as of 12:16, 27 July 2025
About Pavel
PavelCheloveckov is an independent developer focused on modding, UI design, and creative work using the Source engine.
Founder of KLG Studio, a team dedicated to original mods and prototypes.
Projects
Freeman's Journey * Single-player mod for Half-Life 2 * New custom UI (VGUI) * Unique story, interface, and gameplay mechanics
Portal: Lost Episode * Alternate storyline * Custom level architecture * Visual experiments and shaders
LumberCraft * Factorio-like Pygame project * Resource management, map, UI * Custom engine logic
Skills
- Level design with Hammer
- UI creation with VGUI
- Python and Pygame programming
- Font embedding (OTF/TTF)
- Ambient sound design
- Entity scripting via I/O system
- Menu and interface architecture
Tools
Hammer,
Source 2013,
VTFEdit,
GCFScape,
Half-Life Model Viewer,
Crowbar
- Pygame · PyCharm · Paint.NET · Audacity
Timeline
- 2021: First contact with Source engine and games
- 2022: Started Python programming
- 2023: Began level design with Hammer
- 2024–2025: Mod and game development; founded KLG Studio
Quote
“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov