User:PavelCheloveckov: Difference between revisions

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{| class="wikitable" style="background:#1a1a1a; border:none; width:100%; text-align:center; font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif; font-weight: 600; font-size: 16px; border-collapse: separate; border-spacing: 0;"
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| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#about|About Pavel]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#projects|Projects]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#skills|Skills]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#tools|Tools]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#timeline|Timeline]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#quote|Quote]]</span>
| style="padding:8px; border:none;" | <span style="color:#f7921e; text-decoration:none;">[[#links|External Links]]</span>
|}
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! colspan="2" style="text-align:center; font-size:18px; background:#1a1a1a; color:#f7921e; padding:10px;" | '''PavelCheloveckov'''&nbsp;[[File:HL2_logo.png|20px|link=Half-Life_2|alt=HL2]]&nbsp;[[File:Portal_logo.png|20px|link=Portal|alt=Portal]]
! colspan="2" style="text-align:center; font-size:20px; background:#1a1a1a; color:#f7921e; padding:12px;" | '''PavelCheloveckov'''&nbsp;[[File:HL2_logo.png|20px]]&nbsp;[[File:Portal_logo.png|20px]]
|-
|-
| colspan="2" style="text-align:center;" | [[File:PavelCheloveckov.jpg|400px]]<br><small>Developer and project author</small>
| colspan="2" style="text-align:center; background:#0e0e0e;" | [[File:PavelCheloveckov.jpg|400px|frameless|center]]<br><span style="font-size:12px; color:#ccc;">Developer · UI Designer · Source Enthusiast</span>
|-
|-
| '''Name'''
| '''Name'''
| Pavel
| Pawel
|-
|-
| '''Nickname'''
| '''Nickname'''
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|-
|-
| '''Age'''
| '''Age'''
| 13 years old
| 13 years
|-
|-
| '''Location'''
| '''Location'''
| Russia, Saint Petersburg
| Saint Petersburg, Russia
|-
|-
| '''Skills'''
| '''Skills'''
| Python, Godot, Source SDK
| Python · Pygame · Source SDK
|-
|-
| '''Notable Projects'''
| '''Known Projects'''
| Freeman Journey, EasyQuiz, LumberCraft, PythonDoom
| Freeman Journey · Lost Episode · LumberCraft
|-
|-
| '''Studio'''
| '''Studio'''
| [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community]
| [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], founded 2025
|-
|-
| '''Favorite Font'''
| '''Favorite Font'''
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== PavelCheloveckov ==
<!-- ==== SECTION: ABOUT ==== -->
'''PavelCheloveckov''' is an independent mod developer working with the {{src|4}}, mainly focused on creating story-driven and experimental experiences in the Half-Life and Portal universes. He is the founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a small team aimed at developing mods and Source-based content.
<span id="about"></span>
== About Pavel ==
'''PavelCheloveckov''' is an independent developer specializing in modding, interface design, and creative work with the {{src|4}}.
He is the founder of [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio], a team creating mods and prototypes with a unique style.


<div style="clear:both;"></div>
<!-- ==== SECTION: PROJECTS ==== -->
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== Projects ==
== Projects ==
* '''Freeman Journey''' – a single-player total conversion mod for ''Half-Life 2'' with custom maps, fully reworked HUD (VGUI), original storyline, and new gameplay features.
<div style="display:flex; flex-wrap:wrap; gap:10px;">
* '''Portal: Lost Episode''' – an experimental mod based on the ''Portal'' game, featuring puzzle-driven gameplay with alternative story elements and custom aesthetics.
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''Freeman Journey'''
* Single-player mod for Half-Life 2
* Completely new UI (VGUI)
* Original story, interface, and new gameplay mechanics
</div>
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''Portal: Lost Episode'''
* Alternative story 
* Custom level structure 
* Visual experiments & shaders
</div>
 
<div style="flex:1; min-width:290px; background:#1a1a1a; border:1px solid #f7921e; padding:10px; border-radius:10px;">
'''LumberCraft'''
* Factorio-like Pygame project 
* Resource management, map, interface 
* Independent engine logic
</div>


</div>
<!-- ==== SECTION: SKILLS ==== -->
<span id="skills"></span>
== Skills ==
== Skills ==
* Level design in [[Hammer]]
* Level design with [[Hammer]]
* Custom HUD development (VGUI)
* User interfaces with VGUI
* Font integration using OTF/TTF
* Python & Pygame programming
* Font integration (OTF/TTF)
* Ambient sound design
* Ambient sound design
* I/O entity logic scripting
* Entity scripting with I/O system
* Custom UI and menu design
* Menu and interface design
* Working with [[Source SDK 2013]]
 
<!-- ==== SECTION: TOOLS ==== -->
<span id="tools"></span>
== Tools ==
* {{Hammer|4}}, {{src13|4}}, {{vtfedit|4}}, {{gcfscape|4}}, {{Hlmv|4|nt=1}}, {{Crowbar|4}} 
* Pygame · PyCharm · Paint.NET · Audacity


== Tools Used ==
<!-- ==== SECTION: TIMELINE ==== -->
* {{Hammer|4}}
<span id="timeline"></span>
* {{src13|4}}
== Timeline ==
* {{vtfedit|4}}
* '''2021:''' First introduction to the Source engine and its games 
* {{gcfscape|4}}
* '''2022:''' Started learning Python programming 
* {{Hlmv|4|nt=1}}
* '''2023:''' Began level design in Hammer Editor 
* {{Crowbar|4}}
* '''2024–2025:''' Developing mods and games, founding '''KLG Studio'''


== Notes ==
<!-- ==== SECTION: QUOTE ==== -->
Pavel is currently working on expanding his Source knowledge by experimenting with HUD/UI redesign and deeper mod scripting. 
<span id="quote"></span>
He is also active in the Fandom community and documents his projects on various wikis.
== Quote ==
“User interfaces are more than menus – they are the invisible bond between game and player.” — '''PavelCheloveckov'''


<!-- ==== SECTION: LINKS ==== -->
<span id="links"></span>
== External Links ==
== External Links ==
[https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio]
* [https://klg.fandom.com/ru/wiki/KLG_Studio KLG Studio – Official Wiki] 
* [https://developer.valvesoftware.com/wiki/User:PavelCheloveckov Valve Developer Community Profile]

Revision as of 02:36, 27 July 2025

English (en)Deutsch (de)Русский (ru)


6516d8c837d20250704014438211.png
About Pavel Projects Skills Tools Timeline Quote External Links
PavelCheloveckov HL2 logo.png Portal logo.png
PavelCheloveckov.jpg

Developer · UI Designer · Source Enthusiast
Name Pawel
Nickname PavelCheloveckov
Date of Birth October 21, 2011
Age 13 years
Location Saint Petersburg, Russia
Skills Python · Pygame · Source SDK
Known Projects Freeman Journey · Lost Episode · LumberCraft
Studio KLG Studio, founded 2025
Favorite Font Alte DIN 1451 Mittelschrift

About Pavel

PavelCheloveckov is an independent developer specializing in modding, interface design, and creative work with the Source Source. He is the founder of KLG Studio, a team creating mods and prototypes with a unique style.

Projects

Freeman Journey

  • Single-player mod for Half-Life 2
  • Completely new UI (VGUI)
  • Original story, interface, and new gameplay mechanics

Portal: Lost Episode

  • Alternative story
  • Custom level structure
  • Visual experiments & shaders

LumberCraft

  • Factorio-like Pygame project
  • Resource management, map, interface
  • Independent engine logic

Skills

  • Level design with Hammer
  • User interfaces with VGUI
  • Python & Pygame programming
  • Font integration (OTF/TTF)
  • Ambient sound design
  • Entity scripting with I/O system
  • Menu and interface design

Tools

Timeline

  • 2021: First introduction to the Source engine and its games
  • 2022: Started learning Python programming
  • 2023: Began level design in Hammer Editor
  • 2024–2025: Developing mods and games, founding KLG Studio

Quote

“User interfaces are more than menus – they are the invisible bond between game and player.” — PavelCheloveckov

External Links