Trigger: Difference between revisions
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Note:Mostly useless entity that exists most likely for debugging purposes (similarly to funCBaseFlex). During spawning important method InitTrigger is not called which would normally set up its model and other collision related properties
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{{ent not in fgd|nolink=1}} | {{ent not in fgd|nolink=1}} | ||
{{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]] | {{CD|CBaseTrigger|file1=triggers.cpp}} [[Category:CBaseTrigger]] | ||
Latest revision as of 02:54, 29 June 2025
| CBaseTrigger |
trigger is a brush entity available in all
Source games. It's a generic trigger entity from which all triggers inherit.