Item health (GoldSrc): Difference between revisions
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(Added See Also for the regular item_healthkit) |
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==See | == See also == | ||
* {{ent|item_healthkit | * {{ent|item_healthkit|game=GoldSrc}} | ||
Latest revision as of 13:55, 10 June 2025
| CItemHealth |
item_health is a model entity available in
Deathmatch Classic. This entity is used to create the healthpack.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Rotten : [1]
- If enabled, this health item uses a different model and give 15 HP instead of the default 25 HP.
- Megahealth : [2]
- If enabled, this health item uses a different model and give 100 HP instead of the default 25 HP. This is the only variant of health that can make the player HP go beyond 100 HP (the max. limit being 250 HP).
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.