This article relates to the game "Half-Life: Blue Shift". Click here for more information.
This article relates to the game "Half-Life: Opposing Force". Click here for more information.
This article relates to the game "Half-Life". Click here for more information.

Weapon shotgun (GoldSrc): Difference between revisions

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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}}
{{tabs|weapon_shotgun|goldsrc=1|source=2|main=source}}
{{TabsBar|main=weapon_shotgun}}
[[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]]
[[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]]
{{CD|CShotgun|goldsrc=1}}
{{CD|CShotgun|goldsrc=1}}

Latest revision as of 00:13, 10 June 2025

Source Engine ( General | Half-Life: Source | Black Mesa )
edit
Viewmodel.
C++ Class hierarchy
CShotgun
CBasePlayerWeapon
CBasePlayerItem
CBaseAnimating
CBaseDelay
CBaseEntity
C++ shotgun.cpp

weapon_shotgun is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.

Key Values

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.

Gallery