Weapon shotgun (GoldSrc): Difference between revisions
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{{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | {{hl topicon}}{{hlop4 topicon}}{{hlbs topicon}} | ||
{{ | {{TabsBar|main=weapon_shotgun}} | ||
[[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]] | [[File:V_shotgun_goldsrc_2.png|thumb|right|Viewmodel.]] | ||
{{CD|CShotgun|goldsrc=1}} | {{CD|CShotgun|goldsrc=1}} | ||
Latest revision as of 00:13, 10 June 2025
| CShotgun |
weapon_shotgun is a point entity available in
Half-Life,
Half-Life: Opposing Force, and
Half-Life: Blue Shift.
A shotgun based off the Franchi SPAS-12. The weapon can hold 8 rounds of bullets and up to 133 bullets can be carried (including eight loaded into the weapon). A box of bullets can be placed with ammo_buckshot.
Key Values
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Delay before trigger (delay) <integer>
- Delay in seconds before firing the targeted entity.
- Killtarget (killtarget) <targetname>
- Entity to remove when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch(multiplayer) is enabled.
Gallery
Viewmodel from the HD Pack.
Categories:
- Half-Life
- Half-Life: Opposing Force
- Half-Life: Blue Shift
- Point entities
- Non-internal Half-Life entities
- Half-Life entities
- Half-Life point entities
- Non-internal Half-Life: Opposing Force entities
- Half-Life: Opposing Force entities
- Half-Life: Opposing Force point entities
- Non-internal Half-Life: Blue Shift entities
- Half-Life: Blue Shift entities
- Half-Life: Blue Shift point entities
- Half-Life Entities
- Half-Life Weapons