Sniperbullet: Difference between revisions
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{{stub}} | {{stub}} | ||
{{ent not in fgd|codeonly=1}} | {{ent not in fgd|codeonly=1}} | ||
{{this is a|point entity|name=sniperbullet|type=e0|game=Half-Life 2 | {{CD|CSniperBullet|file1=proto_sniper.cpp}} | ||
{{this is a|point entity|name=sniperbullet|type=e0|game=Half-Life 2 series|game4=Black Mesa}} This is a sniper rifle bullet that appears when a [[npc_sniper|sniper]] shoots. It doesn't use [[raycasting]], this is real time projectile bullet. | |||
[[File:sniperbullet.jpg|350px|right]] | [[File:sniperbullet.jpg|350px|right]] | ||
==Dedicated Console Variables== | ==Dedicated Console Variables== |
Revision as of 18:00, 5 June 2025

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CSniperBullet |
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sniperbullet
is a point entity available in Half-Life 2 series, , , , and
Black Mesa. This is a sniper rifle bullet that appears when a sniper shoots. It doesn't use raycasting, this is real time projectile bullet.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
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bulletspeed | 6000 ![]() ![]() |
Float | The bullet speed. |