Npc seagull: Difference between revisions
		
		
		
		
		
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Note:Everything else same as npc_crow with the exception of:
		
	
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* {{ent|npc_crow}}  | * {{ent|npc_crow}}  | ||
* {{ent|npc_pigeon}}  | * {{ent|npc_pigeon}}  | ||
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 class definition]  | * [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 CNPC_Seagull class definition]  | ||
Latest revision as of 15:10, 1 June 2025
| CNPC_Seagull | 
npc_seagull  is a   model entity  available in 
 Half-Life 2 series and 
 Black Mesa.
A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
 - If a prop_vehicle_jeep is left idle long enough, seagulls are summoned to poop on it.
 
- model: 
models/seagull.mdl - pain and death sound: 
NPC_Seagull.Pain - idle sound: 
NPC_Seagull.Idle