Env sprite clientside: Difference between revisions
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Note:This entity is the same as env_sprite with only difference being that it's removed server-side upon spawning, reducing edict usage thereafter.
Warning:When loading a saved game it spawns only if at least one sprite using the same model also exists as non client-side entity. This is because if no server-side version exists the sprite model is not precached anymore (see output of command
Warning:Remains as an edict if targetname or parentname is specified
Note:All
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SirYodaJedi (talk | contribs) No edit summary |
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{{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | {{warning|Remains as an edict if {{mono|targetname}} or {{mono|parentname}} is specified}} | ||
{{ | {{otherKIO|env_sprite|All}} | ||
== See also == | == See also == |
Revision as of 08:16, 1 June 2025


env_sprite_clientside
is a point entity available in all Source games since
Alien Swarm.(also in
)
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CSprite |
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It is an entity that controls the drawing of a sprite in the world, created clientside so cannot be parented to moving things and will use up no network bandwidth or CPU.


cl_precacheinfo modelprecache
) after loading the game and therefore the client-side entity is unable to spawn.

Keyvalues / Inputs / Outputs
are same as env_sprite.